General info

Location - Finland

since 2023

Angry Birds made me decide at 13 that I'd make games in Finland. I learned Finnish, moved here in 2023, and now study game technology in Kajaani — Finland's Game City. I build in Unity and C#, test like a QA, and prototype fast with AI, aiming to build my own games or join a strong team.

Core Traits - Soft Skills and Perks

  • : Decided at 13 to make games in Finland — learned Finnish, moved here, and now studies game tech in Kajaani.

  • : Can fit reproduction steps into 255 characters.

  • : Picks up new tools by breaking things — started Blender from zero to make Blahavn's 3D assets.

  • : Runs logistics for events — Slush volunteering, student council, and international affairs at the KAMK student union.

Builder - Manages to build features on their own

Unity Developer · QA · Technical Game Designer

Builders often find themselves in the trenches of industries and have to do everything on their own at the start.

Creativity, dedication and curiosity, sharpened by a technical background, help them thrive on the Higher Ground in the areas of their affiliation.

Anna Mishenkova portrait

Anna MishenkovaOpen to work

Unity Developer · QA · Game Designer

BSc ICT, Game Technology & Smart Systems

KAMK

Year 1 · KAMK

3 / 240 ECTS

Finland — Helsinki time (UTC+2/+3)

annamishenkova547@gmail.com @annamishenkova LinkedIn
About Me

Specced into Utility

AI & Smart Systems

16 pts
16 of 30 points

Game Development

23 pts
23 of 30 points

Marketing & Entrepreneurship

12 pts
12 of 30 points
Projects

Selected work

A mix of software products, game designs, and development tools — click any card for screenshots, process, and links.

Legendary— Award-winning projectsEpic— Unity builds with my own code & artRare— Game prototypesUncommon— AI & web experiments

Kajaneborg Siege

Built solo

PCIdle tower defense

+ Unity

+ C#

+ Own art & code

+ Kajaani 375 — 1st place

Requires: Windows PC

Use: An idle tower defense where you manage both the military power and the infrastructure of Kajaani Castle.

Blahavn on Unity

MobileUnderwater runner

+ Unity

+ C#

+ ASM-Gamejam

+ Own art & code

Requires: Android Smartphone

Use: A Unity port of Blahavn that recreates the core underwater runner mechanics. Levels and UI are still in progress, but the movement and feel are already there.

Captain of the Bottled Sea

Web / MobileSurvival

+ AI

+ Lovable

+ Game Design

+ Physics

Requires: Web browser

Use: A 3D ship-in-a-bottle survival game with real buoyancy physics, a live minimap, and six progressively harder voyages to unlock.

RPGrid

Web / MobileMatch-3 RPG

+ AI

+ Base44

+ Game Design

Requires: Web browser

Use: A simple match-3 game that combines classic combination mechanics with RPG elements — fight enemies by chaining tiles and building combos.

Fast prototypes and experiments — hackathon and AI-assisted builds where I moved quick and learned by breaking things.

StudySync

Web / MobileStudy planner

+ React

+ Tailwind CSS

+ OpenAI

+ Node.js

Requires: Web browser

Use: A study planner that builds a schedule from your courses, tracks progress and adjusts when you fall behind.

Europe Scaling Map

Web / MobileFounder roadmap

+ Lovable

+ AI

+ Gamification

+ Slush

Requires: Web browser

Use: A gamified founder roadmap: describe your startup and get a quest-line for launching in Finland and scaling across the Nordic-Baltic region — funding quests, city quests, XP and progress tracking.

AssetVault

Web / MobileAsset planner

+ Base44

+ AI document import

+ Game dev tool

Requires: Web browser

Use: A web + mobile game asset planner that answers 'what assets do I need for the game?'. Feed it a PDF, spreadsheet or design doc and it builds a categorised asset list with specs, priority and status tracking, plus a production overview of what is still needed.

QuestStudy

Web / MobileText RPG

+ AI

+ Base44

+ Text RPG

+ PDF Gamification

Requires: Web browser

Use: A PDF file gamification project that turns boring PDF lectures into a text RPG game. Made on Opus 5 via Base44.

Claude Voice (ex-Jarvis)

Built solo

AndroidVoice assistant

+ Kotlin

+ Android

+ Claude API

+ Cloudflare Workers

+ GitHub Actions

Requires: Android Smartphone

Use: An always-listening Android voice assistant: say "Claude" and it records your question, thinks in the cloud and answers out loud — with web search for live info.

Nexus Hub

WebKanban dashboard

+ React

+ TypeScript

+ TanStack

+ Kanban

Requires: Web browser

Use: A workspace dashboard with a drag-and-drop Kanban board, role-based task editing, smart filters, and live analytics for completion rate, workload and priorities.

Blahavn concept on Base44

MobileUnderwater runner

+ AI

+ Base44

+ 3D

Requires: Web browser

Use: An AI-built web prototype of the itch.io game, made alongside the Unity version above.

LLMan

WebRoguelike puzzler

+ AI

+ Base44

+ One Prompt app

Requires: Web browser

Use: A roguelike support-desk puzzler where you're the AI, racing to match hidden blueprints before the user's patience runs out.

Splash event schedule

WebEvent schedule

+ Lovable

+ Schedule

+ AI

Requires: Web browser

Use: Turned a PDF event schedule into a proper web page. Built to be expanded with more content and details as the event gets closer.

Swedenmark Gamedev

WebEvent hub

+ Lovable

+ Schedule

+ AI

Requires: Web browser

Use: A schedule hub for Swedish and Danish gamedev events, with event notifications and one-click calendar creation.

Experience & Background

Where I've been

Studio work, freelance builds, and studies on one side — hackathons, game jams, and volunteering on the other.

Work & Education

ICT Engineering, Game Technology

Kajaani University of Applied Sciences (KAMK) · Aug 2026 — Jul 2030

Engineering
3 / 240

ECTS credits

KAMK ICT Engineering

  • Languages
  • Exact Sciences
  • Smart Technology
  • AI and data analytics
  • C++ programming

Game technology specialization

  • Game Engines
  • Game Technology
  • Game Technology Applications and Expertise

Also handling foreign affairs for the student community.

Skillbook and Experience

Trainers

Quest log

11 / 17 complete

KAMK.GG staff

KAMK · Sep 2026 — Present

In progress

Objective

Joined the KAMK.GG esports team staff after a successful interview.

University

Uni log

Sep 2026

  • 1.09.Joined Code club in KAMK
  • 3.09.Became a member of the KAMO Student Union
  • 4.09.Visited Nokia office in Oulu via Kainuu branch of the Insinööriliitto
  • 7.09.Joined the Math club in KAMK
  • 14.09.Successfully interviewed for the KAMK.GG staff position
  • 23.09.Blahavn demo at the Game City Kajaani KAMK campus event & Northern Game Summit day 0.
  • 25.09.Second Blahavn demo at the Northern Game Summit afterparty.
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Contact

Get in touch

Hiring for a role, need a teammate for a jam, or just want to say hi? Email me. I reply within a day or two.

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